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9 Out of 10 Parents Say Teens Spend Too Much Time Video Gaming

A new poll finds that nearly 90 percent of parents believe their teen spends too much time gaming. However, the poll also suggests many parents may be mistaken about the extent of their child’s video game habits.

University of Michigan researchers say the C.S. Mott Children’s Hospital National Poll discovered parents believe boys play video game much more than girls. Poll findings suggest parents believe their teenage sons play video games daily and are more likely to spend three or more hours gaming.

Overall, parents surveyed say gaming often gets in the way of other aspects of their teen’s life, such as family activities and interactions (46 percent), sleep (44 percent), homework (34 percent), friendship with non-gaming peers (33 percent) and extracurricular activities (31 percent).

“Although many parents believe video games can be good for teens, they also report a number of negative impacts of prolonged gaming,” says Mott Poll co-director and Mott pediatrician Gary Freed, MD, MPH.

“Parents should take a close look at their teen’s gaming behavior and set reasonable limits to reduce harmful impacts on sleep, family and peer relationships and school performance.”

Still, with appropriate boundaries and supervision, video games may be a fun way for some children to enjoy time with each other and for parents to connect with their kids,” says Jenny Radesky, M.D., a developmental behavioral pediatrician and researcher at Mott.

“But prolonged gaming has the potential to interfere with other elements of a teen’s life, such as sleep, family and peer relationships and school performance.”

To maximize the perks and avoid pitfalls, Radesky offered families five ways to play video games in a healthy way:

1. Set limits: Parents may not always have the most accurate perception of their teen’s gaming tendencies, the Mott Poll finds. Among parents of daily gamers, 54 percent report their teen plays three or more hours a day (compared to only 13 percent of teens that do not play every day.) Just 13 percent of these parents believe their teen spends more time gaming than others, while 78 percent believe their teen’s gaming is less than or about the same as their peers.

Twice as many parents also say their teen boy plays video games every day compared to parents of teen girls. Teen boys are also more likely to spend three or more hours gaming.

The American Academy of Pediatrics recommends no more than two hours per day of screen-based entertainment. Parents should create a “media plan” that dictates what hours a child can enjoy video games without affecting behavior and homework, Radesky says.

She advises that gaming systems be kept out of bedrooms, have a digital curfew and be put away while at the dinner table. It’s especially important to set clear expectations and limits about gaming during after school hours, so that time for school work, friends, chores or conversation “don’t get elbowed out when the child’s preferred activity is video games,” Radesky says.

2. Keep tabs: Although researchers remain divided over whether violent games provoke real-life violence, it’s crucial to monitor what a child is playing. A few studies have shown that, immediately after playing a violent video game, kids are less likely to show empathy and more likely to show unsafe behaviors such as handling a gun.

“I often advise parents to find non-violent alternatives to their favorite games,” Radesky says. For example, if they like Minecraft, play the creative version, not survival. If they love strategy or fantasy games with a lot of violence, check Common Sense Media for suggestions for less violent alternatives.

“You say, ‘If you’re going to game, I want to see what you’re doing, and I want to have fun with you and talk about what you’re seeing in these games so you can understand and process it,’” Radesky says.

Four in 10 parents in the poll say they try to restrict video game content. But parents of teens ages 13-15 (compared to those with older teens) are more likely to use rating systems to try to make sure games are appropriate.

3. Look for trouble: Overall, parents surveyed say gaming often gets in the way of other aspects of their teen’s life, such as family activities and interactions, sleep, homework, friendships with non-gaming peers and extracurricular activities.

Many of Radesky’s own patients report playing video games four to eight hours daily. That, she says, is often tied to much larger problems. The excessive solo and sedentary behavior can hinder sleep, academic performance, interpersonal skills and healthy weight. If such issues arise, it’s time to scale back or pull the plug. Or ask a pediatric provider for help.

4. Play together: In some situations, gaming together may offer a chance to bond and potentially open the door to other conversations and interactions. Radesky, who has studied the benefits of engaging in technology with children, makes sure that screen time in her own home is a family affair.

Another way to socialize: Invite a child’s friends over to join in and encourage playing together in person rather than online. “It’s becoming more common that children and teens ‘hang out’ with friends in the virtual space of video games, rather than in person,” Radesky says. Interactions over video game chats can be difficult for some kids to interpret – or children may make more inappropriate comments than they would offline.

5. Offer alternatives: Parents polled use different strategies to limit the amount of time their teen spends gaming, including encouraging other activities, setting time limits and providing incentives to limit gaming.

Source: University of Michigan

9 Out of 10 Parents Say Teens Spend Too Much Time Video Gaming

Rick Nauert PhD

Rick Nauert, PhDDr. Rick Nauert has over 25 years experience in clinical, administrative and academic healthcare. He is currently an associate professor for Rocky Mountain University of Health Professionals doctoral program in health promotion and wellness. Dr. Nauert began his career as a clinical physical therapist and served as a regional manager for a publicly traded multidisciplinary rehabilitation agency for 12 years. He has masters degrees in health-fitness management and healthcare administration and a doctoral degree from The University of Texas at Austin focused on health care informatics, health administration, health education and health policy. His research efforts included the area of telehealth with a specialty in disease management.

APA Reference
Nauert PhD, R. (2020). 9 Out of 10 Parents Say Teens Spend Too Much Time Video Gaming. Psych Central. Retrieved on August 13, 2020, from https://psychcentral.com/news/2020/01/27/9-out-of-10-parents-say-teens-spend-too-much-time-video-gaming/153554.html
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Last updated: 27 Jan 2020 (Originally: 27 Jan 2020)
Last reviewed: By a member of our scientific advisory board on 27 Jan 2020
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