Study Finds Link Between Violent Video Games & Social Withdrawal
A new study has found that young millennials who use violent video games, gambling, or pornography, become more withdrawn over the course of the year.
In fact, the study from researchers at Brigham Young University found that avoiding one party to play violent video games will make it even less likely that you’ll go to the next.
“Regardless of your initial levels of withdrawal, problematic media use predicted becoming more shy and unsocial later,” said lead author and Brigham Young University family life professor Larry Nelson.
The study, published in Developmental Psychology, included 204 college students from two public universities. The students self-reported on their social behaviors and media use twice, at the beginning and the end of one year.
From these reports, the researchers found that violent video games aren’t necessarily the problem — it becomes worrisome when young adults intentionally engage in problematic media and avoid social interaction.
“In no way would I be saying that all video game or problematic media use is bad,” Nelson said. “But if you have an individual who is already struggling with social interaction and combine that tendency with problematic media, it’s not a good fit.”
Not all withdrawn individuals are the same. Motivation matters, he noted.
Nelson’s previous research explains in detail that three types of social withdrawal exist, and not all are harmful:
- Shy: When a person wants to be social but is held back by fear;
- Unsocial: When a person has no problem being social but prefers to be alone; and
- Avoidant: When a person does everything they can to avoid social interaction.
It is important to understand these different types of nonsocial behaviors because many people often think that all quiet, withdrawn people are the same, but that just isn’t the case, the researcher pointed out.
“There’s a perception out there that shy, emerging adults are all just hanging out in their parents’ basement playing video games, but there are different types of withdrawn behaviors,” Nelson said. “Motivations for withdrawing have been tied to very different outcomes. Understanding that helps us see that not all forms of withdrawal are negative, but the mix of avoidance and harmful media appears to be a very bad combination.”
The new study found that avoidant individuals were much more likely to use problematic media than their shy and unsocial counterparts. While this in and of itself isn’t a worry, for the avoidant group, problematic media usage was then linked to internalizing (depression), and externalizing (crime and illegal drug use) problems a year later. Unsocial and shy individuals did not see this same effect.
“Young people need to be aware of potential risks of their choices,” Nelson said. “The key thing is that for avoidant individuals, the more problematic media that’s used, the higher they’re at risk for these negative outcomes.”
He added that young people who used a lot of problematic media became more shy and unsocial over time, even if they weren’t that way to begin with.
Taken together, the issue with video games for some withdrawn individuals seems to be that they become a problem if they replace social interaction, he continued.
“Emerging adulthood is a time in which young people, for the first time in their lives, have more freedom to make choices on how they spend their time than at any other point in their lives,” Nelson said. “And choices made during this time of heightened autonomy can have long-lasting effects.”
If emerging adults are using their newfound freedom to do what they already enjoy and avoid things that are hard — like avoiding social interaction in favor of video games — it’s going to hurt them down the road, he said.
If young adults aren’t putting themselves in positions to get better at socializing, it’s only going to get harder when they try to succeed in the workplace or develop interpersonal relationships.
“Nothing’s ever magically going to change to help you overcome your challenges if you’re not spending your time practicing and building social skills,” Nelson said.
Wood, J. (2016). Study Finds Link Between Violent Video Games & Social Withdrawal. Psych Central. Retrieved on March 23, 2018, from https://psychcentral.com/news/2016/07/03/study-finds-link-between-violent-video-games-and-social-withdrawal/106061.html