New research shows that some games can help a child develop important cognitive skills.
Using data from a nationally representative study, researchers from Rhodes College determined that children who play frequently with puzzles, blocks, and board games tend to have better spatial reasoning ability.
The research is published in Psychological Science, a journal of the Association for Psychological Science.
“Our findings show that spatial play specifically is related to children’s spatial reasoning skills,” said psychological scientist and lead researcher Dr. Jamie Jirout.
“This is important because providing children with access to spatial play experiences could be a very easy way to boost spatial development, especially for children who typically have lower performance, such as girls and children from lower-income households.”
Being able to reason about space, and how to manipulate objects in space, is a critical part of everyday life. The skill set helps us to navigate a busy street, put together a piece of “some assembly required” furniture, even load the dishwasher.
Moreover, the skills are especially important for success in academic domains including science, technology, engineering, and math (STEM). Graduates in STEM fields are usually viewed as professionals and are highly employable.
“While previous research indicated that spatial play activities might foster children’s spatial reasoning, relevant data from a large and diverse sample were lacking,” Jirout said.
When the Wechsler Preschool and Primary Scale of Intelligence (WPPSI), a commonly used test of cognitive ability, was revised and standardized, it provided Jirout and co-author Dr. Nora Newcombe of Temple University a golden opportunity to study children’s spatial play and spatial thinking.
Jirout and Newcombe analyzed data from 847 children, ages four to seven, who had taken the revised WPPSI, which included measures of cognitive skills that contribute to general intelligence.
The children’s spatial ability was specifically measured via the commonly-used Block Design subtest of the WPPSI, in which children are asked to reproduce specific 2D designs using cubes that have red, white, and half-red/half-white faces. The researchers also examined survey data from parents about the children’s play behavior and joint parent-child activities.
Researchers discovered that family socioeconomic status, gender, and general intelligence scores were all associated with children’s performance on the block design task.
Children from the low-socioeconomic status group tended to have lower block design scores compared to children from either the middle- or high-socioeconomic status groups. And boys tended to have higher block design scores than did girls, though only after several other cognitive abilities, such as vocabulary, working memory, and processing speed were taken into account.
Importantly, how often children played with certain toys was also tied to their spatial reasoning skills. Children who played with puzzles, blocks, and board games often (more than six times per week) had higher block design scores than did children who played with them sometimes (three to five times per week), or rarely/never.
None of the other types of play (e.g., drawing, playing with noise-making toys, and riding a bicycle, skateboard, or scooter) or the parent-child activities (e.g., teaching number skills, teaching shapes, playing math games, telling stories) included in the survey data were associated with children’s spatial ability.
In line with previous findings, parents reported that boys engaged in spatial play — playing with puzzles, blocks, and board games — more often than girls, even after spatial ability was taken into account.
The underlying mechanisms linking spatial play and spatial reasoning require further investigation, but these results suggest that targeting children’s spatial play may be one possible intervention tool for improving their spatial ability, the researchers argue.
“This area of research has potential to provide practical implications for anyone who interacts with or has some influence on children’s access to toys and play experiences, such as parents, teachers, childcare providers, and even toy companies,” says Jirout.
Jirout and Newcombe are planning further experimental research aimed at clarifying the causal relationship between spatial play and spatial reasoning, looking at children’s play in both informal home-based settings and more formal, classroom-based environments.