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Online Gaming Bad for Waistline

Online Games Bad for WaistlineIf television ads for high-fat, high-calorie foods were not enough, now comes the finding that children are the targets of a new medium used for the same purpose: advergames.

University of California at Davis public health researchers say advergames are an entertaining blend of interactive animation, video content and advertising.

The media exposes children for extended periods of time to online messages that primarily promote corporate branding and products.

The analysis, published in the May issue of the Journal of Nutrition Education and Behavior, leads its authors to recommend increased regulation of food companies that target youth.

“We knew based on our previous research that food advertising on television programming for children is dominated by high-fat quick-service restaurant options and high-sugar cereals and candy,” said Diana Cassady, senior author of the study.

“At the same time, we noticed a lot of that TV advertising included corporate websites, and we wanted to find out how these sites were being used to communicate about food to kids.”

For their current study, Cassady and Jennifer Culp, lead author and training coordinator with the Food Stamp Nutrition Education Program at UC-Davis, conducted a detailed content analysis of all restaurant, beverage and food websites advertised on the Cartoon Network and Nickelodeon between August 2006 and March 2007.

These networks were selected because of their high volume of website promotion with traditional ads. The researchers’ analysis focused on the broadcast timeframes most watched by children: weekday after-school hours and Saturday mornings.

Each site and the pages within those sites were evaluated for strategies used to prolong visits, types and frequency of branding features, and the number and prominence of nutrition and physical activity messages.

After assessing 19 websites, 290 web pages and 247 advergames, they found:

  • Close to one third of the advertising that included websites was for food.
  • The most frequently used strategy to encourage ongoing and return website visits was advergames — 84 percent of the websites assessed included online games.
  • Every advergame included at least one brand identifier, with logos being the most frequent and direct product representation being the second most frequent.
  • On average, only one nutrition or physical activity message appeared for every 45 brand identifiers.

“I was astounded by how often logos or actual food products were integrated into the games,” said Culp.

“For example, some games used candy or cereal as game pieces. In others, a special code that was only available by purchasing a particular cereal was necessary to advance to higher game levels.”

Culp also was disappointed that the sites often did not include information to promote health, including nutrition facts about the product or prominent placement of links to the food guide pyramid, daily physical activity recommendations or similar resources.

“There was little messaging about healthier options or even the nutritional content — like fat and sugar values — of the product being advertised. If it was included, it was often buried in the site,” she said.

“Advergames are clearly a means of casting food with few health benefits in a positive way and potentially priming kids for a lifetime of unhealthy food preferences.”

As the result of their current Internet study and prior outcomes related to television advertising, Culp and Cassady hope food companies will develop and adhere to uniform guidelines for advertising their products to children.

Currently, however, there is no agreed-upon framework for this goal. The research team appreciates the standards in first lady Michelle Obama’s “Solving the Problem of Childhood Obesity Within a Generation” report.

In the absence of voluntary marketing restrictions, the researchers recommend increased external regulation.

“Without effective self-regulation, the federal government should definitely step in and set requirements for food companies that target children.

“We can’t risk having another generation of youngsters at high risk for the long-term chronic diseases linked to unhealthy eating,” Cassady said.

Source: UC-Davis

Online Gaming Bad for Waistline

Rick Nauert PhD

Rick Nauert, PhDDr. Rick Nauert has over 25 years experience in clinical, administrative and academic healthcare. He is currently an associate professor for Rocky Mountain University of Health Professionals doctoral program in health promotion and wellness. Dr. Nauert began his career as a clinical physical therapist and served as a regional manager for a publicly traded multidisciplinary rehabilitation agency for 12 years. He has masters degrees in health-fitness management and healthcare administration and a doctoral degree from The University of Texas at Austin focused on health care informatics, health administration, health education and health policy. His research efforts included the area of telehealth with a specialty in disease management.

APA Reference
Nauert PhD, R. (2015). Online Gaming Bad for Waistline. Psych Central. Retrieved on October 21, 2018, from https://psychcentral.com/news/2010/06/04/online-gaming-bad-for-waistline/14298.html

 

Scientifically Reviewed
Last updated: 6 Oct 2015
Last reviewed: By John M. Grohol, Psy.D. on 6 Oct 2015
Published on PsychCentral.com. All rights reserved.