WASHINGTON, DC -- The Federation of American Scientists (FAS) and the Entertainment Software Association (ESA) will release recommendations based on the Summit on Educational Games on Tuesday, October 17, at 9:00 a.m. at the National Press Club.
The summit marked the first meeting of individuals from academia, government, private foundations and the entertainment software industry to determine the challenges that need to be addressed to create a healthy marketplace and develop educational games. FAS is looking for ways to produce complex and sophisticated games that provide an environment for learning about history, problem-solving, and managing systems.
Speaking at the briefing are:
Henry Kelly, President, Federation of American Scientists
Doug Lowenstein, President, Entertainment Software Association
Don Blake, National Education Association
* Marland Buckner, Senior Federal Affairs Manager, Microsoft Corporation
* waiting to confirm
The event will also provide reporters with an opportunity to sample:
WHAT: Summit on Educational Games Report
WHEN: Tuesday, 17 October 2006, 9:00 – 10:30 a.m.
WHERE: National Press Club First Amendment Room 529 14th Street NW Washington, DC 20045
NOTE TO REPORTERS: Space is limited. To RSVP for this event, contact Monica Amarelo. Please include your name, title, and media affiliation in your response.
Coffee and a continental breakfast will be available at 8:30 a.m.
The Federation of American Scientists (www.fas.org) was formed in 1945 by atomic scientists from the Manhattan Project. Endorsed by 68 Nobel Laureates in biology, chemistry, economics, medicine and physics as sponsors, the Federation has addressed a broad spectrum of national security issues in carrying out its mission to promote humanitarian uses of science and technology. Today, the FAS Information Technologies Project works on strategies to harness the potential of emerging information technologies to improve how we teach and learn.
The Entertainment Software Association (www.theesa.com) is the U.S. association dedicated to serving the business and public affairs needs of the companies publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. ESA members collectively account for more than 90 percent of the $7 billion in entertainment software sales in the U.S. in 2005, and billions more in export sales of entertainment software.
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